I liked the overlay from the manuals to the visuals, with a good selection of 'alternative scenario's' which is kind of representative of what goes through a fencers mind, a lot of training goes into choice response exercises. It allows a viewer to gain the insight that Longsword most definetly isn't 'bludgeoning the other guy till he stops moving' , but a systemic art with a series of calculated responses. Things I didn't like. SHOVING THE POINT INTO THE GROUND! Even the most arrogant swordsman if halfway as well trained as the 'bad guy' wouldn't do something as dumb as that. It really is a bad trope, but meh- 'dramatics' Also felt that when the actually fought they could have used a bit more footwork. Even in the little HEMA I've done there is gauging for angle, distance and position along with body and blade feints to draw a reaction. The preparatory work I felt was a tiny bit too short.