View Full Version : elements of a fighter
Starboy
09-Jul-2004, 02:23 PM
Long story short, I'm trying to break down the elements of an artist into a set of mutually exclusive categories, mainly to gain a better understanding of the aspects of combat.
For example, strength is important to hit hard, agility is important to hit fast, stamina is important to fight long, wits are important to think fast, the senses are important to perceive your surroundings, intelligence is important to develop skill, perhaps creativity is important for variety in action, etc...
How would everyone else break down the art into exclusive elements?
Nrv4evr
09-Jul-2004, 03:51 PM
which art? and perhaps you could break the ice with an example of your own?
sorry, it's just that i don't get what you're asking.
leeless
09-Jul-2004, 06:58 PM
You forgot restraint, control, technique and knowledge.
alex_000
09-Jul-2004, 09:54 PM
Fighters are not players in RPG games. I dont think you can place stats. Anyway you forgot luck and hubleness :D..
Timmy Boy
31-Jul-2004, 01:42 PM
Your brain is an important thing to add in to the mix, specifically your temperament.
blessed_samurai
31-Jul-2004, 01:50 PM
Whoever said about the rpg is kinda what I was thinking. The list would be to long to list about the attributes of a warrior.
For example, you'd have to list eyesight, hearing, confidence, etc
So, it seems to me, listing what a warrior needs is no different than what a scholar needs or even the average person just to survive life. I think we list superficial, fairytale definitions of what a warrior is, but everything that a warrior would use is what I would use in every day life.
OBCT
31-Jul-2004, 09:48 PM
Physical strength/health/fitness - hitting, standing up, lifting pint glass to mouth, typing on a keyboard, blocking, throwing, about everything really.
Mental strength/health/fitness - So you don't fall on the floor and start
saying "they're coming to get me, they're coming to get me, they're coming to get me" if confronted, plus figuring that the thing moving in front of your face is a person (that slightly faster moving thing, thats their fist), and the noises coming out of their mouth are aggressive in nature
Spiritual strength/health/spirit - strong sense of self, belief in self, wanton drive to succed, to win, to own it all, to take all their stupid chicken headed centres away and steal all their women and saki, pillage their villages, burn them down ha ha ha. (sorry about that, don't know what happened then)
other than that look at some games like virtual fighter, or street fighter etc.
*sidenote, anyone notice how the profile bit of each contender in UFC, with their stats and everything, it is a bit rpg ish isn't it ?
InsaneSocrates
03-Aug-2004, 03:11 PM
All human actions have one or more of these seven causes: chance, nature, compulsions, habit, reason, passion, desire.
-Aristotle
Long story short, I'm trying to break down the elements of an artist into a set of mutually exclusive categories, mainly to gain a better understanding of the aspects of combat.
For example, strength is important to hit hard, agility is important to hit fast, stamina is important to fight long, wits are important to think fast, the senses are important to perceive your surroundings, intelligence is important to develop skill, perhaps creativity is important for variety in action, etc...
How would everyone else break down the art into exclusive elements?
now im not sure.. but maybe u forgot Footwork?
Guerilla Fists
09-Aug-2004, 04:09 AM
Fighters are not players in RPG games. I dont think you can place stats. Anyway you forgot luck and hubleness :D..
Rubbish, I never leave home without my +1 (speed) tennis shoes or +3 (charisma) backwards baseball cap (although the cap has a -1 in fashion).
But seriously I would say the ability to summon complete and total resolve to the defeat of your enemy is a skill I see few fighters havings. You have to completely forget your opponent is human and realize there is no "fair fight" or "reasonable force" if the situation has escalated to a level requiring violence. Often times it's called a switch.
A tangentially interesting thought is to consider those veterans so mentally damaged by post traumatic stress disorder that their switch may turn on at random, years after combat, or has never turned off. On the other side there are those who are completely numbed, also known as "shell shocked".
A big issue here in Cali a few years ago was when Governer Davis would not pardon a veteran who went on a killing spree from a flashback.
My point, I promise there is one, that not only is it integral to be able to have a switch but it needs to be honed to appropriate activation. On the other end it needs to be controlled so that a fighter is not always sizing up a situation when it can be resolved with other means.
I'm curious, are you talking sport fighting or defense tactics?
Poop-Loops
09-Aug-2004, 04:14 AM
Fighters are not players in RPG games. I dont think you can place stats. Anyway you forgot luck and hubleness :D..
I can't wait till I hit level 99! :D
PL
OBCT
09-Aug-2004, 10:27 AM
Earth, Wind, Fire, Water, Heart ...and when these 5 powers combine...Captain Planet...
The Walker
09-Aug-2004, 12:16 PM
I love captain planet.
FatalFist
10-Oct-2004, 06:16 AM
Discipline, Experience, mindset & a good balance of physical compnents: strength, agility, stamina
choconutjoe
10-Oct-2004, 10:20 AM
Carbon mostly.
gedhab
10-Oct-2004, 10:49 AM
do you want to know hte elements of a fighter or a martial artist...afterall there are many great fighters who are not MAists...but i think there is a clear distinction between the two. ;)
Nrv4evr
10-Oct-2004, 02:30 PM
Carbon mostly.
Lethal to arsenic as well. :p
InsaneSocrates
11-Oct-2004, 02:42 AM
Spirit>Mind>Technique+Body
Infrazael
11-Oct-2004, 04:00 PM
Spirit
Mind
Body
Technique
Pride
Power
Agility
Intelligence
Knowledge
Faith in Oneself
Discipline
Honor
InsaneSocrates
12-Oct-2004, 12:17 AM
Pride
Intelligence
Knowledge
Faith in Oneself
Discipline
These are all mind
agility
power
body...
Spirit(Shin)>Mind>Technique(Wasa)
sumtin like that--- dont remember
spirit might actually be Ki and mind could be shin--- look it up
Omicron
12-Oct-2004, 12:50 AM
Carbon mostly.
LMAO! Hahaha.
Seriously though, I think I agree that you can't really break up the aspects of a fighter any more than you can break up, say, the aspects of someone's personality. Sure, you could make a list of things like strength, speed, reflexes, etc., that make up a good fighter. But, every fighter is going to be different. Logically then, there will also be many GOOD fighters who are different. Some hit fast but not hard. Others are a bit slower but pack a major whallop. Some try to outwit their opponent and play mind games, others will focus totally on the execution of their own techniques in response to those of their opponent. Some fight offensively, others defensively.
What I'm trying to say is that there is no one "definitive list" of the aspects of a fighter. If you're looking for the recipie for a good fighter, there isn't one. It all comes down to training and the discipline to practice, practice, practice.
Tankx1st
18-Oct-2004, 11:26 PM
This is what i know, from what Masters and fighters told me
Tae Kwon do - Element - Water
Karate - Element - Rock
Tai chi - Element - Water or Air
Hung gar - Element - Animals
Muay Thai - Element - Weapons (read in a book, Fists represent the Spear, the Forearms - the twin Defensive Swords(blocking), The Shins Represents the Staff, Knee Represents the defensive Axe, the Elbow represents the Offensive Axe)
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